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Lit Alleyway Render
 

This was a lit environment I created for use in my Last Call game concept. This is supposed to be an alleyway behind the bar where the game starts. Many of the textures were default 3ds Max ones although some where modified in Adobe Photoshop. The light sources on the far wall are supposed to represent headlights coming down the alley.

Models in Max and the textures in Photoshop.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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